Star Wars Battlefront II recently went through some gameplay updates. These updates typically revolve around certain aspects of the game, meaning after the gameplay tweaks were made, DICE moved on to fix server issues so that these changes can be enjoyed in a steady online experience. DICE Producer Ali Hassoon confirmed on Twitter early this morning
Developer DICE has detailed some changes that they’ll be bringing to Operation Campaigns in Battlefield 1 that’ll work to make sure servers in the game are as full as possible. All players will be able to participate in all Operation Campaigns regardless of whether or not they own the game’s Premium Pass or purchased the maps as
Star Wars Battlefront II should’ve been the Chosen One. After the lackluster response to 2015’s Battlefront, Battlefront II seemed to have the breadth of content and an added campaign to please that those who felt slighted from the first game wanted in the sequel. At its best moments, Battlefront II is the game that we hoped it would be with some
A few weeks back, the Star Wars Battlefront II beta was open to the public and was met with mixed results. While the consensus seemed to be that the gameplay and visuals were fantastic, many fans, myself included, were worried about the progression system in the game’s multiplayer due to its inclusion of loot crates and potential
Today, DICE’s Design Director Niklas Fegraeus has announced on Twitter that the studio’s highly-anticipated game Star Wars Battlefront II has officially gone gold, which means development on the game has wrapped and is ready for production. After a ridiculous amount of hard work by every single one on the team, #StarWarsBattlefront2 has gone Gold!! Pinch my arm!
Battlefield 1 is a game that continues to surprise us. whether it’s the addicting and rewarding gunplay, or the constant drumming of updates and DLC, developer DICE is clearly determined to provide continuous support and response to feedback. The October Update brings a multitude of changes for everything from Specializations to Maps and Modes. Some
Earlier today, developers from DICE, Criterion, and EA Motive discussed their collaboration and how three studios have been able to come together to work on Star Wars Battlefront II. Sitting down for Playstation Blog, Craig McLeod of DICE, Mark Thompson of Motive, and Matt Webster of Criterion discussed what they’ve learned from Battlefront 1 and